Tuesday, December 31, 2013


It All Started in Paris...
This game's announcement was one of the greatest news in adventure genre lately and I believe development studio, Revolution Software, more or less expecting it to be this big. This was because of game's long history as a classic title. The story of the characters you see above on the title started long while ago in 1996 (Broken Sword: The Shadow of the Templars) with a really distinct style and a smart mystery case. I was too young back then and missed the opportunity to play the game at the time it was published but later I played and still playing whenever I start to forget about it. Later came Broken Sword II: The Smoking Mirror in 1997 with almost same style and same level of quality. After these first titles Revolution Software had to go 3D because of the cruel industry, tried to maintain the same aspects and developed Broken Sword: The Sleeping Dragon in 2003 and Broken Sword: The Angel of Death in 2006. They were also point and click adventures but what we tasted as adventure gamers were more bitter than what remained on our tongues after first two titles. Revolution Software should have noticed this almost-fact that the series was losing its audience so they came up on the stage last summer with the shine on their eyes, to announce next Broken Sword title "Broken Sword - the Serpent's Curse". They started a Kickstarter project at the same time and the project has reached its fund goal $400,000 in only one month. Players paid around $800,000 in total for the project to be developed. This all means how gamers were hungry for a good adventure title. Let's see why the project was this successful and how the game came out.

Wednesday, December 18, 2013


 
Here I am again with a few good examples of adventure games made by the indie developers. I guess I will be having three-four indie games that I found out recently or in the past and showing them off. Now this week we have three games that raised their funds on Kickstarter which is a website really beneficial for our favourite genre. Lots of adventure games are being developed thanks to the site and its community. What we have to do as gamers or developers is giving the support for the projects which really deserve to get on the market. More we support, more games are developed. Now let's see what we have here.

Wednesday, December 11, 2013

Well, I am a person who has much to say and does not know how to say them. I am Anil Demir. From Turkey, living in Poland at the moment. Eventhough I held two blogs in my own language -which were Turkish-, this is my first time writing my own blog in English. Hope that I will not screw up and end up being boring and annoying to read.