Wednesday, January 8, 2014

A Poll for the Next Article

I am currently planning on writing a long article/essay/guide about 'the reasons why we like the adventure games that we like' and I need your help. Well, it could be based on my own experiences or common sense but I do not want to limit this with me and I believe common sense is always pointing old classics. I do not want to sound like "'Grim Fandango' 'Monkey Island' 'Broken Sword' are great examples and you cannot do a better adventure" because respecting the classic value of these titles, it is simply not true. I want it to be about whole genre judged fairly without exception. So it also can be a nice guideline for game developers which does not say that the best is already done.

You can answer these questions in the comments. Please avoid cliches like "It has to have good puzzles and good story". You do not have to put numbers, nor have to question all of them. Just answer so I can consider your opinions while writing the article. Thanks in advance.

1. What is your favourite adventure game so far? Why?
2. What was your best moment while playing adventure games?
3. Why do you think people tend to say that classic adventures are better?
4. What was the hardest adventure game puzzle so far? Why do you think it was so hard? Stupid of the game or you?
5. Have you shared a moment with someone else while playing adventure games? How did it happened?
6. Do you think a good story is needed for a good adventure game? Why?
7. Do you think a good visualisation is needed for a good adventure game? Do you prefer 2D, 3D or mix of both? Why?
8. Do you think good sound effects and music are needed for a good adventure game? Why?
9. What is your favourite character in adventure games? Why?
10. Do you think adventure games are not taken seriously? Why?
11. What are your advices for adventure game developers? Is it possible to make games better than old classics?

Thursday, January 2, 2014


Indie game development made much easier nowadays and becoming more and more popular day by day. Tools to develop games became free, sources became open and gamers are turning their backs to big brands in the industry. I cannot imagine where this is going. Almost everyday finding out another super fine looking game developed by indie developers. I already mentioned Kickstarter in previous posts. Thanks to the sites like it, developers do not even need someone to back their project, they directly ask to their gamer audience for the money. Well, one would think that if there are so many games, the quality would drop then. But no, it actually increases because gamers are really selective and indie developers do whatever they can to put some product which looks good and carries original features in the end. As gamers, we are happy. As adventure gamers, we are happier. 'Cause these developers love our genre.

On the very first day of this year I discovered two games in development which sound extremely exciting. Want to share them with you and play as soon as they come out. Unfortunately I am not in a position to back any projects on Kickstarter so cannot get early access which actually sucks. Anyway, these sweet looking games are right here, right now.

Wednesday, January 1, 2014

It is not like I have a team or something but me and you, adventurer, we have a facebook page and a twitter account now. Blog and these social platforms are not really connected to each other so the directions are like this: If you want to see new blog posts appear on your Facebook home page and share some opinions, links etc. with me, you like Facebook page here, if you want some additional small stuff and comments from me, you follow twitter account here. If you want to get mails of my blog posts, use rss feed links on right sidebar of the blog. There are many ways to follow Click&Point, only choose which way you want and wait for the future articles. My only hope is that you all enjoy what I write!

ps. Happy New Years Adventurer!

Tuesday, December 31, 2013


It All Started in Paris...
This game's announcement was one of the greatest news in adventure genre lately and I believe development studio, Revolution Software, more or less expecting it to be this big. This was because of game's long history as a classic title. The story of the characters you see above on the title started long while ago in 1996 (Broken Sword: The Shadow of the Templars) with a really distinct style and a smart mystery case. I was too young back then and missed the opportunity to play the game at the time it was published but later I played and still playing whenever I start to forget about it. Later came Broken Sword II: The Smoking Mirror in 1997 with almost same style and same level of quality. After these first titles Revolution Software had to go 3D because of the cruel industry, tried to maintain the same aspects and developed Broken Sword: The Sleeping Dragon in 2003 and Broken Sword: The Angel of Death in 2006. They were also point and click adventures but what we tasted as adventure gamers were more bitter than what remained on our tongues after first two titles. Revolution Software should have noticed this almost-fact that the series was losing its audience so they came up on the stage last summer with the shine on their eyes, to announce next Broken Sword title "Broken Sword - the Serpent's Curse". They started a Kickstarter project at the same time and the project has reached its fund goal $400,000 in only one month. Players paid around $800,000 in total for the project to be developed. This all means how gamers were hungry for a good adventure title. Let's see why the project was this successful and how the game came out.

Wednesday, December 18, 2013


 
Here I am again with a few good examples of adventure games made by the indie developers. I guess I will be having three-four indie games that I found out recently or in the past and showing them off. Now this week we have three games that raised their funds on Kickstarter which is a website really beneficial for our favourite genre. Lots of adventure games are being developed thanks to the site and its community. What we have to do as gamers or developers is giving the support for the projects which really deserve to get on the market. More we support, more games are developed. Now let's see what we have here.

Wednesday, December 11, 2013

Well, I am a person who has much to say and does not know how to say them. I am Anil Demir. From Turkey, living in Poland at the moment. Eventhough I held two blogs in my own language -which were Turkish-, this is my first time writing my own blog in English. Hope that I will not screw up and end up being boring and annoying to read.