Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Thursday, January 2, 2014


Indie game development made much easier nowadays and becoming more and more popular day by day. Tools to develop games became free, sources became open and gamers are turning their backs to big brands in the industry. I cannot imagine where this is going. Almost everyday finding out another super fine looking game developed by indie developers. I already mentioned Kickstarter in previous posts. Thanks to the sites like it, developers do not even need someone to back their project, they directly ask to their gamer audience for the money. Well, one would think that if there are so many games, the quality would drop then. But no, it actually increases because gamers are really selective and indie developers do whatever they can to put some product which looks good and carries original features in the end. As gamers, we are happy. As adventure gamers, we are happier. 'Cause these developers love our genre.

On the very first day of this year I discovered two games in development which sound extremely exciting. Want to share them with you and play as soon as they come out. Unfortunately I am not in a position to back any projects on Kickstarter so cannot get early access which actually sucks. Anyway, these sweet looking games are right here, right now.

Tuesday, December 31, 2013


It All Started in Paris...
This game's announcement was one of the greatest news in adventure genre lately and I believe development studio, Revolution Software, more or less expecting it to be this big. This was because of game's long history as a classic title. The story of the characters you see above on the title started long while ago in 1996 (Broken Sword: The Shadow of the Templars) with a really distinct style and a smart mystery case. I was too young back then and missed the opportunity to play the game at the time it was published but later I played and still playing whenever I start to forget about it. Later came Broken Sword II: The Smoking Mirror in 1997 with almost same style and same level of quality. After these first titles Revolution Software had to go 3D because of the cruel industry, tried to maintain the same aspects and developed Broken Sword: The Sleeping Dragon in 2003 and Broken Sword: The Angel of Death in 2006. They were also point and click adventures but what we tasted as adventure gamers were more bitter than what remained on our tongues after first two titles. Revolution Software should have noticed this almost-fact that the series was losing its audience so they came up on the stage last summer with the shine on their eyes, to announce next Broken Sword title "Broken Sword - the Serpent's Curse". They started a Kickstarter project at the same time and the project has reached its fund goal $400,000 in only one month. Players paid around $800,000 in total for the project to be developed. This all means how gamers were hungry for a good adventure title. Let's see why the project was this successful and how the game came out.

Wednesday, December 18, 2013


 
Here I am again with a few good examples of adventure games made by the indie developers. I guess I will be having three-four indie games that I found out recently or in the past and showing them off. Now this week we have three games that raised their funds on Kickstarter which is a website really beneficial for our favourite genre. Lots of adventure games are being developed thanks to the site and its community. What we have to do as gamers or developers is giving the support for the projects which really deserve to get on the market. More we support, more games are developed. Now let's see what we have here.