Showing posts with label guideline. Show all posts
Showing posts with label guideline. Show all posts

Wednesday, January 8, 2014

A Poll for the Next Article

I am currently planning on writing a long article/essay/guide about 'the reasons why we like the adventure games that we like' and I need your help. Well, it could be based on my own experiences or common sense but I do not want to limit this with me and I believe common sense is always pointing old classics. I do not want to sound like "'Grim Fandango' 'Monkey Island' 'Broken Sword' are great examples and you cannot do a better adventure" because respecting the classic value of these titles, it is simply not true. I want it to be about whole genre judged fairly without exception. So it also can be a nice guideline for game developers which does not say that the best is already done.

You can answer these questions in the comments. Please avoid cliches like "It has to have good puzzles and good story". You do not have to put numbers, nor have to question all of them. Just answer so I can consider your opinions while writing the article. Thanks in advance.

1. What is your favourite adventure game so far? Why?
2. What was your best moment while playing adventure games?
3. Why do you think people tend to say that classic adventures are better?
4. What was the hardest adventure game puzzle so far? Why do you think it was so hard? Stupid of the game or you?
5. Have you shared a moment with someone else while playing adventure games? How did it happened?
6. Do you think a good story is needed for a good adventure game? Why?
7. Do you think a good visualisation is needed for a good adventure game? Do you prefer 2D, 3D or mix of both? Why?
8. Do you think good sound effects and music are needed for a good adventure game? Why?
9. What is your favourite character in adventure games? Why?
10. Do you think adventure games are not taken seriously? Why?
11. What are your advices for adventure game developers? Is it possible to make games better than old classics?